Here we go. Today I started integrating Lokoyd’s tree meshes.

7,8 million… it’s the rought approximative number of trees I need to display per planet. Even if – due to planets size – I know that any kind of number has to be huge… that’s still creepy !! Maybe I should think of shader instancing !? I’ll see later… At this time I must find a way to generate nice trees coordonates. That’s nothing but stupid random forest right now…


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