Origami day…

I had small rendering bugs all along because of my terrain LoD system. When ground tile’s resolution change, it’s almost impossible to match vertices in order to avoid gaps. I had tried so far half a dozen kind of different computations… But while “errors” were camera orientation dependent, I struggled to find a way which didn’t needed for more terrain updates.

So much work for so few pixels… but this issue is now over!

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