I’ve got issues with sky since 2 days. Ocean and ground are now rendered using fragment shaders, space too. But between those two borders, sky layers were still rendered with this old fixed GPU pipeline… which started to irritate me widely. A few months ago I had the exact opposite feeling: that’s definitively just impossible to design with both techniques in mind. I decided to process to fixed pipeline’s funeral and convert almost everything to shaders. I’ll work much more quietly with only one single philosophy!