The 3rd and 7th are my favourites

I added today 9 different cameras setup (numeric pad 1…9) . Dynamic FoV, classic FoV, realistic FoV, w/o horizon pitch, “wow” style, “afterburner” style, inside view, … and so you’ll be able to switch between arcade style for dynamic fighting sequence, and a much more smooth/quiet camera while farming in your colony :).

Engine thrust… [video]

Worked on propulsion effect. That’s still a very basical, standard effect, but – as always – the most important part was to have a nice designed system, as i’m bound to have a real huge amount of engines to switch on during playtime 🙂 I’ll upgrade the effect later. I’m also asking myself if that’s not gonna bring optimization issues. This system is quite scene node expensive…