Flying 2500 meters high. This scene was originaly running at 36 FPS due to forest objects (4,687 batches, 1,804,008 faces). I added today static geometry and above all a basic impostors system to fake distant objects. 96% batches + 93% faces reduction. I’m now back to 174 FPS… that’s a nice day 😉
I still have some lags during creation of those huge static objects, but it should be solved by splitting this process accross a couple of frames. I’m almost done with this forest thing!!