Feel depressed?

Storm environment finally works fine. Just had to make a few adjustment right after waking up 🙂 Final solution are common oriented billboards. One hint was to make approximate computations to save gpu. That’s not a problem as fast rain drops don’t need much precision to be realistic! I although created a much more simpler texture. That might be less impressive on still images, but it brings a better feeling ingame!

So… now I can flip to a shinny day to go on work…

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It’s raining…

No time left to go further on heavy work. I’ll stop my day playing with my new fx class{} to create some rain… and a fps killer 😀 I don’t know yet how I may achieve something less gpu expensive. Blah, I’ll try better another night!