Boring little things

Boring 1/ worked on a new highres sky texture. It’s always pretty painful to make tileable clouds…

Boring 2/ locked myself 2 hours to track down my ribbon trails. Wasn’t neither an overlay problem, nor a z-depth issue… I’ve spent 2 hours checking out everything but the obvious one… a timing issue. Frames weren’t fired anymore… (Ogre::mRoot->_fireFrameEnded())… I shouldn’t rely on Ogre for this kind of stuff anyway. Blame for me.

Boring 3/ I’ve refined fractal terrain generation. I’ve got a lot of “almost cool” formulas, but not the perfect one yet. Damn!

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Formation flying

Here I’m playing with my fly system. One unit is drived, while the others follow in an [almost] clever way with position presets. Live effect is pretty cool with nothing but a delayed position interpolation.

On the other side, I’m frustrated with my reactor effect. That’s not space-based scenes, hence massive effect looks cheap. I’ll think about that later…