And no remorse 🙂
New light effect.
Storm environment finally works fine. Just had to make a few adjustment right after waking up 🙂 Final solution are common oriented billboards. One hint was to make approximate computations to save gpu. That’s not a problem as fast rain drops don’t need much precision to be realistic! I although created a much more simpler texture. That might be less impressive on still images, but it brings a better feeling ingame!
So… now I can flip to a shinny day to go on work…
I’m almost sure you’re now bored with terrain pictures. So you may imagine how bored I’m with terrain work!!!
But it’s nearing completion. Playground is ok, each zone can now receive its own task: spot mission, colony, city, freeride fight (up to 256 kind of “events” for future game updates).
As I was saying yesterday, this process also improve by itself terrain realism: sand dunes are now nicely curved, swamp zones are flooded, and so on… But now I have to create more kind of design (iced mountain, jungle, lowlands, …).
Je crois que c’est le bon moment pour faire une petite pause sur la 3D. Amis de Nyne, je repasserai la semaine prochaine pour lire vos cahiers de doléance et vous préparer une p’tite mise à jour bien méritée 😉