Tiles puzzle

I’m still working on alpha texture generation. The splatting of two textures is child-proof. But upgrading this to mix dozens or hundreds of textures for a whole planet is… rather… painful!

Because of differents LOD for tiles, there is 2^16 (65536) different alpha combinaisons. No way to keep a such amount of textures in memory, of course. Dynamic creation itself is simple as possible: a basic texture alpha, then a bunch of memcpy(). But the thing is to create splitted alpha map. Like unpredictable portion of the terrain, at any scale.

I never been a puzzle game addict… ^^’

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