Engine thrust… [video]

Worked on propulsion effect. That’s still a very basical, standard effect, but – as always – the most important part was to have a nice designed system, as i’m bound to have a real huge amount of engines to switch on during playtime 🙂 I’ll upgrade the effect later. I’m also asking myself if that’s not gonna bring optimization issues. This system is quite scene node expensive…

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Formation flying

Here I’m playing with my fly system. One unit is drived, while the others follow in an [almost] clever way with position presets. Live effect is pretty cool with nothing but a delayed position interpolation.

On the other side, I’m frustrated with my reactor effect. That’s not space-based scenes, hence massive effect looks cheap. I’ll think about that later…